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Pleasure, inaccessible to the casual?

This mini-blog is a reasoning on the complexity of games and their influence on the player.

Developers have long made different levels of difficulty for different games. Some do not bother and simply complicate the gameplay – the enemies have more lives and damage, and the player has less both both.
Some developers are more creative to the process-they introduce a vanshot regime, add to the level of traps, difficulties in the form of time limit or spawn bosses as ordinary enemies.

Where did the “complication” of games come from? The universally recognized version is believed that Space Invaders became the ancestor . As the monsters destroyed, the iron became more free and the game “accelerated”, which required a player of a faster reaction. The developers liked this and so the bug became feathers.

Why and why all this was invented?
The answer is simple – the player needs a call. Overcoming difficulties and obtaining an overcoming reward contributes to a feeling of happiness (there should be a lecture on the release of hormones, but I do not rummage in them, so that endorphin and dopamine can be walked yourself). And here I am clinging to a dead end.

I love video games. I go through many several times, now and then returning to them from year to year. But the fact is that I always considered myself a casual, t. To. I never had a desire to take and go through the same Witcher 3 at the level of complexity higher “plot and fight”. What happens, I am deprived of the opportunity to get additional pleasure from the game due to the fact that I do not overcome? I tried to launch a few games in high complexity. Nothing but a sense of frustration received. I’m sure there are many such players.

That is, I always took place at the “average” level of complexity and always justified this by the fact that it is the classic passage that implies it. In many games, hard and above opens precisely after passing at the norm. However, the roller of the headmod of the Hardmod about the Metro series made me doubt. Judging by the conclusions – it is on the complexity of the Ranger Hardcore that the “authentic” game experience should be revealed.

Maxim, we are all very awaiting your return

And now what to do incidents that cannot “close all the content” in your favorite game? 120% of the passage in Arkham Knight at normal and 120% on hard – completely different things. Close Achivka? Many Achivka require a high level of complexity.

At one point, I was ready to put up with the fact that I was not a “heimer” and start thinking about the cottage and beds instead of a new video card. And then a video of the PROSENCE OF PERSIA: Warrior Within flights caught my eye . Reviewed and remembered his first reaction from 2020: “But how can you not cope with management?“,”There are a lot of cool combo, which leave horns and legs from enemies, why for the entire game of the product Space+LKM+LKM?“,”You do not know how to play my favorite game!!1!1

But the same Maxim Solodilov took place God of War on NG+ and the highest complexity. Vasily Halperov is considered (probably) in the editorial office of specials on SOLS-LIC. Those still hardcore. Why couldn’t they cope with a rather simple game of 2004? After all, I first went through it in the same conditions as they did it quite well. The answer came by itself. No, “They are players – Not an answer.

My conclusion

Each player has his own type of games in which it will really be interesting to play at a high level of complexity. Someone will like hard in Doom Ethernal, someone in Prince of Persia, someone will harden from legendary complexity in the same Skyrim, and there are people who bring strata in the Soul Licks to the Absolute. Personally, I found entertainment in the Rain season Risk of Rain 2 .

Yes, the conclusion is banal, but I want to bring it to the same casual players as I. Suddenly someone is afraid to launch Hard in his favorite game, simply because he does not want to suffer? Suddenly, someone has PTSR from the complexity of “I am the embodiment of death” in Wolfenstein and now every hardmod causes Vietnamese flashbacks? Try it, and perhaps the world of amazing emotions will reveal you. And if you don’t like it – well, choose another game and try again.

In the comments I urge to share the experience of finding “my” games for passing on hard =)

The best comments

At one point, I was ready to put up with the fact that I was not a “heimer” and start thinking about the cottage and beds instead of a new video card.

Who is this this trigerer in general? She is rock, seriously. No, we understand there in online games, in some competitive projects, in cooperatives there are rules related to the main thesis of “Not Cerses”. And in solo-games what? In plan, who does the difference who is how the game passes? On Hard, without the use of assistants or something else. What’s the difference, because the main thing is that Gamer enjoys. And that’s it. We should not worry about anyone at a slight level of complexity of solo-to-group or even with cheats? This should not worry anyone. Maximum, friends coming, for they can focus a little from this, in a friendly manner. All. The rest with their “U-oo-u-no-heimer”-let them go to the forest)

If the game is good, then you yourself will want to re -quirk it on hard. Start the maximum level of complexity for the opinion of strangers from the Internet – well, this is for yourself.

But what is really a shame nonukgamblingsites.co.uk for – many games do not give Achivka for passing at the maximum level of complexity. I consider this a crime. Trifle, well, you could do it.

Of all the doher of the games that I have passed in my life, on Hard I preferred to play in:

– Doom & Doom 2 (1993, 1994-Ultra-Violence and Nightmare, 8 times, approximately)

– Guitar Hero and Rock Band have been completed absolutely everything on Expert on the guitar, including the Dragonforce song – Through The Flames and Fire by 83%.

– Doom 2016 on Ultra-Violeence

– Command & Conquer: Generals and Red Alert 2-Skirmishi on Hard against 3-5 enemies

– Serious Sam: The First Encounter

– Well, 3 years of hardcore raids in the World of Warcraft, which were so overdoed that I started to go through everything by average or on Izi)

Some developers are more creative to the process-they introduce a vanshot regime, add to the level of traps, difficulties in the form of time limit or spawn bosses as ordinary enemies.

This is some kind of lazy approach) in WOW as complexity increases, opponents have new skills that are combined with the old ones or even make the behavior change. Well, or at least in the Resident Evil 7, the key was hidden.

Play games on the complexity that you like. And do not score your head with all these “Troops Expirence \ NOT TRA”. Games usually play to get pleasure from the process, and not to show off in front of the people on the Internet.

To the fact that, why is it steam and strain, if in games the main thing is that it is fun for you personally?

As noted above, we are not talking about self -esteem (although there was a sin about it, there were also thoughts about it), but about the fact that I want to study everything that is in the game.

My behavior in games has always been something like “to climb every corner, I have to find everything on the map”. Here the same thing, only in relation to content. Only the difficulty scared away, until he accepted for himself that it was necessary to experiment with Hard, but not to drive too much if it does not work.

It seems to me that it is ultra-power that is the most canonical complexity for the whole Duma. Played on “Make it hurts me-somehow weakly, does not reach. It’s too difficult on a nightmare (especially in Doom and Doom 2). Although, perhaps, this is me casual, since it is so difficult for me)

The first doom, yes, Ultra-violence due to the balance of the complexity and number of monsters, is felt the most canonical.

Bro, so your comments do not have values ​​in the same way, this is called “discussion”, when people discuss everything and exchange opinions, ask long questions and receive different answers from different people

I went through all the witches on the maximum complexity (available for the first passage) and I can say that only the games are revealed on it completely, since GG is not a terminator, but a person, a path and with mutations. The flesh is weak, therefore you need to somersault, fend off, etc.D. + Elixirs are thoughtfully absorb.
The most of all I liked the 1st part from the trilogy (although many do not like it because of the fight), but it is on Hard that it is revealed to the full.
Part 2 on a dark complexity – this is the way, but it was necessary to go through the sake of transferring progress between parts.
Well, in 3 parts … ahem … after 1 and 2, I did not feel at all, as if I were playing normal.
And this is only the first thing that came to mind, although other games for difficulties above the average passed quite a few.
In general, everyone has a different experience, but experimenting with complexity is possible and even necessary.
Something like that.
All the best.

It seems to me that such a reaction of the “casual” to things is very clear, but a simple thought flows from you: “Challengi can be torn”. They are like tests, knowing the patterns easy to find the answer.

Whether it is Aim, which just as tall and fast, will help you go through complex segments faster. Whether it is a “reaction”, all this can be finished off so that you can instantly think in conditions of stress and high risk so that you do not know how to give up in them so that you overcame through it and improve your skills.

The Souls series teaches us to count and remember, the witch on the nightmare teaches us to react faster and instantly act. It all depends on the level of your nerdness and personal performance indicators.

There is nothing wrong with casuality, everyone plays as he wants, everyone develops as he wants – the games should be given to the fan. If your fan is precisely in harvesting and chill You WelCOME. If you want to look for ways to go as soon as a game by breaking it Young welcome. If you want to overcome pain and suffering and exacerbate the You welcome segment.

To do this, in a good way, pass one by one on all difficulties in a row from the lowest to the highest. There are no cards of tarot in the same Payniller on a low complexity. Some levels are available only on certain difficulties. And in high difficulty, the game ends with one act earlier.

As for the witcher 3, on the one hand, I agree that it is more interesting on high difficulties, and on the other, it also ruins a little immersion, when the most dangerous enemies of Geral, not trolls and griffins, but a flock of dogs or, God forbid, rats.

+ Jin on the ship either bugged, or was just shitty.

Of all the witches, he played the first – and dropped after the offensive bug with a hung cross (

And in the third. Perhaps I’ll try to go to Hard, suddenly like it)

Relations with Hard are complex, because all the nineties played almost only in strategy and almost always with one preservation. Well, or on the network. Therefore, when I discovered that there are other games in the world, first stolen on Sivload, but very quickly ate it until they completely lost the desire to play. And for about fifteen years I have been playing Ironmod where it is and as if it is where it is not (well, it is clear that there is, for example, ds where all this is realized without additional settings immediately for me). The death of GG, as well as rebooting, ruffles too much in order to continue after that. So, with such a game on Hard, it does not always turn out, often it turns out before the first task of stripping the tavern from rats and everything, in the other game. Therefore, I do not see any special problems in order to go on the normal, especially the talk about the fact that normal they say now it is, and hard is normal, this is not entirely like that. Somewhere the plank swam, somewhere remained at the level, and somewhere, on the contrary, it flew sharply in the other direction.

From the text it follows that it excites the author, because he does not receive content available on hard. Yours, K.ABOUT.

I agree about the first witcher. Great game, but on normal it is too easy to give

I ask you to forgive me if I somehow incorrectly reported my message, in fact, I say that it is unnecessary to adapt to others and it is worth playing as you want without any problems and worries from others who can or want to call you a “casual”.

Why in recent years so many people allow me something to do what I can do without their permission

I did not fully understand you, but where I “forbid” or vice versa “allow” for you what can be done and what cannot?

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